Archive for the 'Games' Category

A Grue in Starbucks

Thursday, June 12th, 2008

Earlier today I stopped by a Starbucks in Albany, NY while waiting for my girlfriend’s class to end. Not far from where I sat, a twenty-something-year-old man sat at a table with his Apple laptop, scribbling on some sheets of paper.

Certainly that describes a large percentage of the Starbucks clientele, but I’ll risk it and [...]

Musings on MoPaQ

Friday, December 28th, 2007

If you’ve ever played a Blizzard game, you might know that the data is stored in .mpq, or MoPaQ, files.

Over on Q & Stuff, Justin Olbrantz has posted a nice overview of how the MoPaQ format compares to standard filesystems and archive formats, assessing the pros and cons of each of its tricks. It’s a [...]

Frets on Fire with the Wii Les Paul

Saturday, December 22nd, 2007

If you can get Frets on Fire working on Mac OS X through some voodoo, here’s a tip on how to play with your Guitar Hero III Les Paul controller for Wii:

Grab the latest revision of DarwiinRemote, which lets you map the Wiimote’s buttons to key combos. You’ll want to grab WiiRemote.framework from the same [...]

Pursuer, Evader

Thursday, November 29th, 2007

I won a contest in my Computer Science II course. I’ll admit it though: I cheated.

For a homework assignment, we were given graphs where vertices represented cities and edges were railroads between them. An evader would move between the cities, trying to avoid capture by one or several pursuers; if the evader and a pursuer [...]